PAs ignore armour hardness and 60% of it's damage ignores all shield & hull damage resistances on top of dealing heavy module damage if it penetrates. ![]() If you haven't mastered PAs yet: It will take time to get used to them and you'll miss a lot of shots at the beginning, but it will really pay off in the long run. Strapped on the 3 large hardpoints on my main ship, Krait MK2. It melts itself in no time.Īlso looked at the "Murder Hornet" build, which is shieldless DBX with long distance railsīut i find its damage output to low and it takes forever to kill something.Īny other ideas for ammoless massacre builds?Ĭan also recommend Plasma Accelerators with Plasma Slug experimental. But this didn't work well as mamba seems to have severe issues with managing heat. It must not be killing things as fast as the frag vulture can but should also be not too weak.Īt first i was thinking of a long range thermal mamba that would engage from distance and use its superior speed to stay at distance. I wish to try building an effective ammoless massacre ship that can stay in haz res and keep going without having to restock every 10 minutes. ![]() Synthesizing is not really an option, i don't wish to have to farm materials for that. The only problem i have with it, its eating ammo and is empty in no time and needs to be restocked after few kills already. Its fun, no doubt and nothing is a real challange for it in pve combat including anaconda wings. ![]() I own already a full engineered frag vulture for massacring pirates in pve.
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